
Project Snapshot
Role: Principal Product Designer and Design Systems Lead
Team: Product Management, Engineering, Design Systems, Domain Product Teams (Pricing, Inventory, Assortment, Space, Financials, etc.), Research,Third-Party Contractors
Platforms: Enterprise SaaS / Internal Merchandising Platform / Internal Marketplace Platform
Users: Merchants, Buyers, Planners, Analysts, Category Managers, Sellers (Third-Party Brands & Retailers, International Sellers, Omnichannel & Enterprise Sellers, Fulfillment Services Sellers
Opportunity
Constraints
This work spanned several years across three distinct phases, each tied to a major organizational shift at Walmart. Time was always the biggest constraint. Because the libraries needed to keep pace with live product deadlines, we rarely had room for extended testing cycles. Instead, we leaned on internal feedback loops, community input, and iterative releases to keep things moving without compromising quality.
Solution





Phase 2: Scaling across teams
With a foundation in place, the focus shifted to expansion. Merch One, an initiative to consolidate multiple Merchandising tools into a single unified platform, required the system to grow quickly while staying coherent. I directed an embedded Accenture team to scale component production and worked across fragmented Merch libraries to bring everything under one standard. Governance became critical at this stage, keeping the system healthy as more teams came on board.



Complex Component
Some components came together quickly. Others required much more negotiation. Tables were the most challenging to standardize, with teams bringing significantly different structural needs, interaction patterns, and responsive requirements to the table. It took multiple rounds of iteration and close collaboration with designers, engineers, and PMs to land on a solution that could flex across contexts without fragmenting the system.




